NATURIST GAMES WITHOUT BORDERS 2025th MONTE NEGRO 2025

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Let's go play, naturist of course! With sun, sand and sea, an almost perfect combination, we will take you through a series of hilarious games that will put a smile on your face, encourage your competitive spirit and, above all, entertain you. Give yourself 7 days of (active) rest, meet, socialize and compete with naturists from all over Europe.

If you've ever wondered what it's like to play with absolutely no clothes on, this is a great opportunity to find out for yourself. And in the friendly environment of the very well-known and favorite summer destination of Ada Bojana in Montenegro. We are opening the 2025 summer season on the last weekend of June of the current year with the unusual Naturist Games without Borders.

The Naturist Organization of Serbia, with the support of the International Naturist Organization (INF-FNI), of which it is a full member, with the aim of promoting naturism, the international federation and Ada Bojana as a destination, is organizing the third naturist Games Without Borders in the most famous nudist settlement in Europe, Ada Bojana, Montenegro, from June 23 to 29, 2025.

The nudist center Ada Bojana is located on a "paradise island" surrounded by untouched nature, 15 km from Ulcinj, 35 km from the Bar railway station and 75 km from Podgorica airport. The island on which the nudist center is located is in the shape of a triangle - on two sides it is washed by the river, and on one side by the Adriatic Sea, which creates a 3 km long sandy beach. Far from street noise and city bustle, surrounded by the pure beauty of nature, adorned with Mediterranean vegetation, Ada Bojana is a place that visitors usually fall in love with on their first visit.

Montenegro is located in the Central European time zone (GMT+1). The official currency is the euro.

ACCOMMODATION:      

  • Two types of double-bed bungalows on a half-board basis - buffet, Bojana A  and Bojana LUX;
  • Auto camp – self-catering (there is an option to arrange meals at the restaurant in the village at your own expense);

PARTICIPANTS: 

  • Members - members of Naturist Federations in the composition of INF - FNI;
  • Naturist sympathizers from all over the world, who came specifically to participate in the Games without Borders program, and are not members of the INF - FNI;
  • Naturist guests of Ada Bojana, who are already in the settlement and want to participate in the Games without borders;

ORGANIZED PROGRAM: The program consists of three parts:

  • Games of fun and recreational character;
  • Cultural entertainment evenings;
  • Excursion by boat, entertainment and fish picnic on board;

OPTIONAL PROGRAM:

  • Tournaments in sports and entertainment competitions outside the games program;
  • Optional trips to Ulcinj in Montenegro and Shkodra in Albania;

The program is designed in such a way that the participants have enough free time to enjoy the sea, the sun and their own activities.

Price list for rooms based on half board with own transport. Price (NOS-INF-FNI member / non-member)

nights6
check-in/check-out23.06-29.06
Room Type A per person320/350
Single room Type A460/490
Room Type L per person360/390
Single room Type L530/560

Price list for car camp (meals not included, the price includes the rental of a plot for 7 days 6 nights for a car and tent or camper and all expenses for excursions and participation in activities):

PERSON, CAR AND TENT 140/160
Each additional person28/32

Arrangement prices per person in euros.

PARTICIPANTS WHO SPECIFICALLY CAME FOR THE GAMES WITHOUT BORDERS:

DISCOUNTS for all types of arrangements:

  • For registration and advance payment of 40 percent of the package price by April 15th, you are entitled to a 10 percent discount on the total price of the package.
  • For children up to 2 years of age, the stay is free.
  • Children up to 10 years of age enjoy a 30% discount on a separate bed, if they share a bed with a parent they have a 50% discount.
  • The discount for the third bed is 20%.

PARTICIPANTS WHO ARE ALREADY ON ADA BOJANA - REGARDLESS OF ACCOMMODATION:

  • participate in all elements of the program, and pay 50 euros for sailing and fish picnic
  • There is a possibility of early arrival or late departure with mandatory prior registration with NOS at a price of: BOJANA A: - 1/2 42 euros; -1/1 67 euros         BOJANA LUX -1/2 49 euros; -1/1 78 euros

You can see more information about accommodation on the Ulcinj Riviera website https://ulcinjska-rivijera.com/sr/pocetna/#Accomodation.

The price does not include tourist tax and insurance, which amount to 1.50 euros per person per day.

The whole village with all facilities is intended exclusively for naturists. General naturist etiquette applies throughout the facility.

For any additional information, you can contact us via the NOS phone +381 64 90 16 213 or email office@nos.org.rs.

LIST AND DESCRIPTION OF GAMES

A ) GAMES FROM THE PROGRAM OF GAMES WITHOUT BORDERS

1) ROYAL TREASURE SAVING

This game features 6 competitors from one team and 18 disruptors from the other teams.

The competitors, symbolically representing members of the royal family, each wear a paper or plastic crown. Resting on top of each crown is a royal treasure—such as a sponge ball, Styrofoam object, balloon, or inflatable beach ball. Competitors may not touch the treasure with their hands, though they may adjust or stabilize the crown.

Each competitor may carry only one piece of treasure at a time. After delivering a treasure to the vault (a designated bag or box at the end of the course), they may return to the starting point and retrieve another treasure. The goal is to transport as many treasures as possible within the time limit.

To do so, they must navigate a course filled with obstacles (e.g., beams, flags, tunnels, jumping channels, ramps, etc.)—all while keeping the treasure balanced on their crown.

Meanwhile, the disruptors are stationed along the course and attempt to interfere by splashing water on the competitors using refillable containers (0.5 to 1 liter capacity). Their goal is to knock the treasure off the crown or make it difficult for the competitors to pass the obstacles.

If a treasure falls off, or if the competitor fails an obstacle:

  • The competitor must immediately retrieve the fallen treasure,
  • Then return to the last successfully completed obstacle, and
  • Continue from there with the same piece of treasure.

At the end of the course, treasures are placed into the vault. After depositing a treasure, the competitor returns to the starting line by the fastest route and begins again with a new treasure.

Game End & Scoring:

  • The game ends when all treasures have been delivered or after 4 minutes have passed.
  • Teams are ranked based on the number of treasures delivered.
  • If two teams deliver the same number, the faster time is used as a tiebreaker.

2) SINKING SHIPS

The Royal Fleet is made up of six ships in three different types:

  • One ship has three swim rings (3-engine ship) – 1 unit
  • One ship has two swim rings (2-engine ship) – 2 units
  • One ship has one swim ring (1-engine ship) – 3 units

Each "ship" is constructed by connecting the required number of swim rings in a line using strong connectors. The first swim ring in the chain is tied to a long rope, which is secured around the waist of a competitor from Team A.

Team A's goal is to transport all ships from the starting point, through the course with obstacles, all the way to the finish line as quickly as possible. Players can walk, run, swim, or dive, but the swim rings must remain floating on the surface at all times.

Meanwhile, Team B acts as the attackers. Each member is given three water balloons, representing bombs. They can place their bombs anywhere along the course, within a designated play area marked by a boundary. The attacking team must stay outside the boundary, but they are free to move along its perimeter.

The goal for Team B is to "sink" the ships by placing water balloons into the swim rings as they pass.

  • A 1-engine ship sinks immediately upon a single balloon being placed inside its swim ring.
  • A 2-engine ship sinks when both swim rings have been hit with a balloon.
  • A 3-engine ship sinks when all three swim rings have been hit.

Until all the swim rings in a ship are hit, the ship is only "damaged" but remains in play.
The game area is restricted—ships must stay within the marked zone but may maneuver freely within it to avoid bombs.

Scoring and Timing:

  • Each team has up to 5 minutes to complete the task.
  • The final score is based first on the number of engines successfully transported to the finish line, and second (as a tiebreaker) on the total time taken.
  • If all ships are either sunk or have reached the finish line before time runs out, the game ends immediately.
  • If time expires, only the engines of unsunk ships that have reached the finish are counted.

3) KING'S COAT

This game involves 6 team members and takes place on the shore, with both land and water elements.

At the starting line, a cloth or fabric measuring approximately 1.5m x 5m is tightly packed into a cube and placed on the sand, about 1–2 meters from the water’s edge. The team stands behind the packed cloth, waiting to begin.

Objective – Phase 1: The Wrapping

As the game begins, the team must quickly unpack the cloth and wrap it completely around one team member. The wrapping should form a cylindrical shape around the player’s body like a bolt of fabric—the head must remain visible and uncovered, while the arms and legs can be wrapped. It is critical that the cloth does not touch the ground or get wet at any point during this process.

Objective – Phase 2: The Royal Transport

Once wrapped, this bolt is carefully lifted by the remaining five teammates:

  • Two players on each side support the bolt with their hands.
  • The sixth player helps place the bolt gently onto their hands and may assist by holding the cloth or stabilizing the position from the front or back if needed.

The team must then carry the bolt through a course that includes obstacles on the shore and in the water—without letting the cloth touch the ground or get wet. Precision and coordination are key during this phase.

Objective – Phase 3: The Royal Presentation

At the end of the course is a throne, with a puppet representing the king. The team must:

  • Unwrap and fully unroll the cloth, and
  • Drape it over the puppet or frame to form the king’s coat.

The entire cloth must be:

  • Fully extended,
  • Properly fixed or tied if needed (using only the cloth itself—no external tools allowed), and
  • Positioned so that no part touches the ground.

When the team finishes, they must shout "DONE!"

The coat must then remain in place, untouched, for 30 seconds without falling or touching the ground.

Scoring and Rules:

  • The team's total time to complete the task determines their score.
  • If any part of the cloth touches the ground or gets wet, or if a rule is broken during any phase, the team must repeat that portion of the challenge from the start.
  • Stability of the final presentation is crucial—the coat must stay upright and off the ground for the full 30 seconds without support.

4) RESCUE OF THE QUEEN

The castle is flooded, and while the courtiers can move through the water freely, the Queen—played by a female contestant—cannot touch the water at all due to her "allergy." The team's objective is to safely transport the Queen across a water-filled course without getting her wet.

Setup & Objective:

  • The Queen is placed on a water mattress or a swim ring at the starting shore.
  • From the moment she boards until she disembarks at the finish, no part of her body may fall into the water. Occasional splashes or droplets don’t count as failure.
  • The team has 5 courtiers (other players), whose job is to move the Queen through the water course without her touching the water.

Rules for Courtiers:

  • Courtiers may swim, walk, or dive through the water.
  • They may not climb onto the mattress or swim ring.
  • They can push or pull the Queen using one or both hands but must stay in the water.
  • All five players must remain physically connected to the mattress throughout the entire course—each must maintain contact with at least one part of their body at all times.

Obstacles:

  • The rescue path includes floating obstacles and stationary opponents (members of other teams who act only as passive barriers).
  • Obstacles cannot be avoided or skipped—they must be navigated as part of the course.
  • If the team makes a mistake (e.g., the Queen touches the water or an obstacle is bypassed), the team must go back and repeat the obstacle correctly.

Scoring:

  • The final ranking is based on completion time.
  • The fastest team to successfully rescue their Queen—without mistakes or disqualifying errors—wins.

5) RETURN TO THE THRONE

In this game, the King and Queen must reclaim their rightful seats—but a rebellion has left their path blocked with obstacles that their loyal subjects must clear.
Setup:

  • The throne is represented by two chairs placed in a rescue hut or designated shore area.
  • The King and Queen (two selected team members) begin the game seated safely on a floating island—two water mattresses or large swim rings, positioned about 10 meters from shore and anchored by ropes tied to weights on the seabed.
  • The remaining 4 players (the “subjects”) start lined up behind the floating island, either standing or treading water.

Objective – Phase 1: Clearing the Path

  • At the starting signal, all four subjects swim or move toward the shore, various objects of different shapes, sizes, and weights are scattered along the path.
  • Their task is to clear these obstacles by carrying each object to a designated pile on the shore.
  • Objects must be moved one at a time, but players may carry them individually or work together in pairs, depending on the weight and size.

Objective – Phase 2: Escorting the Royalty

  • Once all obstacles have been removed, the four subjects must return to the floating island, untie the ropes anchoring the King and Queen, and push or guide the floating devices back to shore.
  • They may swim, walk, or dive, but the royalty must remain seated and must not fall into the water during transport.

Objective – Phase 3: The Final Coronation

  • After reaching the shore, two players form a human seat by interlocking their arms to carry the King and Queen, one at a time, to the throne chairs.
  • Once both the King and Queen are seated on the throne, the team shouts "DONE!" and the timer stops.

Rules & Scoring:

  • If any rule is broken (e.g., an obstacle is skipped, the King or Queen touches the water, or a throne transfer is mishandled), the team must repeat the failed action.
  • Teams are ranked based on the total time required to complete the task successfully.

General Guidelines for All Games:

  • Players do not wear clothing, but sneakers are allowed for better footing.
  • The King and Queen wear crowns in every game.
  • All players may wear sunglasses or sun-protective headwear.
  • Whenever sitting outside the water, a towel must be placed under the player.

B) GAMES FROM THE ALPE ADRIA PROGRAM

1) BEACH VOLLEYBALL
The competition is played in teams of three, played according to standard rules. If the competition is held for less than 10 teams it’s a round-robin system, and if there are more than 10 pairs are determined by a draw. The game is played on a sandy surface and the players are naked and barefoot.

2) BADMINTON
Badminton is played in pairs on sports courts according to standard rules. The competitors are naked but may wear sports shoes. In the case of a small number of registered players, they will play solo. If there are more than 10 teams the tournament will employ a knockout system, and if there are fewer than 10 it is played according to the round-robin system.

3) FIELD VOLLEYBALL
There are 6 players from each team on the court, but the teams can have several substitutes. The game is played according to standard rules on a sports court. Players play naked but may wear shin guards/joint pads and sports shoes.

4) CROSS RUN
Everyone runs for themselves on a circular track through the naturist settlement. Ranking is based on the times achieved. There are age categories as follows:

Children separately M/F

  1. Under 11 years
  2. 12 – 15 years

Youth separately M/F

  1. 16 – 18 years
  2. 18 – 27 years

Adults separately M/F

  1. 27 – 40 years
  2. 40 + years

The racers are naked, sports shoes and hats for sun protection may be worn.

Information service of the Naturist Organization of Serbia

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